RANGA · INDIE GAME STUDIO · EST 2026 · SEATTLE

Tools for the people shipping indie games.

We build the AI tooling indie devs actually need. Forge, our agent-driven IDE for Godot & Unity, is heating up.

STUDIO · ONLINE FORGE · BUILDING UNITY · GODOT 47.6062° N · 122.3321° W
Why Ranga

One sword. Six tools. Five context switches. Zero memory between them.

AI-assisted development reshaped how everyone else writes code. Game devs got left behind — not because the models can't help, but because the harness doesn't exist. Generic code editors are blind to scenes and sprites. Asset generators don't know your project, your tilemap, your shader. Every pipeline becomes a tab graveyard.

TODAY · the indie pipeline 6 apps · 4 file formats · 2 engines · 0 shared memory
Midjourney
/imagine goblin sword
→ splash_01.png
Photoshop
PS splash_01.psd
→ trim.png !color profile mismatch
Aseprite
weapon.aseprite
→ weapon.png !wrong palette
VS Code
{ } weapon.gd
→ weapon.gd
Unity / Godot
scene.tscn
→ broken ref !missing .meta
Build CLI
$_ $ build --release
→ .apk !exit 1
WITH FORGE · one continuous loop 1 app · agent-driven · project memory · engine-aware
forge · weapon.prefab agent active
01 sketch02 sprite03 palette04 prefab05 scene06 build

Ranga is building the studio's worth of tools that don't currently exist. Forge is the first.

In development · forge.ranga.ai Visit forge.ranga.ai

Forge

An agent-driven IDE for game makers.

Forge is a desktop IDE built around game work. It reads your project, talks to your engine over MCP, and ships native tools for the things game devs actually do. You bring your own model keys.

Project memoryNative game toolsMulti-engine MCPBring your own keysCodex harnessStep timeline
The party

Two founders. One save file from the engineering org inside the engine itself.

Ranga's founders previously built and scaled the developer infrastructure that powered a generation of games. Now they're shipping what game devs need next.

Michael Sharpe
Engine Smith

Michael Sharpe

CEO · CTO · Co-founder
ARC Console games → live-service infra → engine cloud
STATS/ aggregate · 0–100
Engine 95
Cloud 92
Gameplay 88
Pipelines 90
Agents 86
GTM 64
INVENTORY/ shipped artifacts
  • 01 DigiPen B.S. Real-Time Interactive Sim
  • 02 AirTight Games Console: Dark Void · Murdered: Soul Suspect · Quantum Conundrum
  • 03 Motiga Live-service infra · Gigantic
  • 04 Unity 6 yrs · Cloud Services · AWS + GCP
  • 05 POG Digital CTO
  • 06 Forge Founder · CEO/CTO
BIO/ history log

Started as a console-game engineer at AirTight Games (Dark Void, Murdered: Soul Suspect, Quantum Conundrum). Built Motiga's live-service infrastructure for Gigantic. Spent six years at Unity scaling cloud services across AWS and GCP. Most recently CTO at POG Digital. Building Forge to be the IDE he wishes he'd had on every one of those projects.

LinkedIn
Kyler Frisbee
Network Diplomat

Kyler Frisbee

GTM · Fundraising · Co-founder
ARC Unity ML → cloud services → games-network operator
STATS/ aggregate · 0–100
Network 96
GTM 90
Fundraising 88
ML / Agents 84
Operations 82
Engine 70
INVENTORY/ shipped artifacts
  • 01 Unity ML Founding hire · 2017 · first AI agents at scale
  • 02 Unity Cloud Scaled services org
  • 03 Multiplay $13M acquisition · post-close integration
  • 04 Lovable Featured top vibe coder · Feb 2025
  • 05 POG Digital CEO
  • 06 Forge Founder · GTM + Fundraising
BIO/ history log

Founding hire on Unity's first Machine Learning team in 2017, the team that shipped the first AI agents to play games at scale. Scaled Unity Cloud Services. Built the engineering org around the Multiplay acquisition ($13M, integrated post-close). Featured by Lovable as a top vibe coder, February 2025. 18,000+ engineering network across the games industry.

LinkedIn
From inside the engine

Three things compound.

01 / Domain depth

We come from the team that started this.

Console titles, live-service infrastructure, Unity Cloud Services, Unity's first ML team. Game-making is the world we left, not the world we're guessing at.

02 / Harness depth

A year inside the agent loop.

Michael has been building inside the agent loop for over a year. Forge is what happens when a builder has already lived inside the problem they're solving.

03 / Cult depth

The first thousand users are a phone call.

Kyler's network is 18,000+ engineers, including Unity alumni and indie studio leadership. The first power users aren't a marketing problem.

What we're building

Forge is just the start.

Forge is V1. Ranga is the studio building everything around it and what comes next. We're committed to the long arc of game-dev tooling that respects how indie devs actually work.